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אשכול: igor bo mirc

  1. #141
    sp0n sp0n מנותק ג'וניור
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    http://media.nihilum.co.uk/phase2cthun.jpg
    btw ;s nihilum aele totahim taamin li

  2. #142
    god wannabe god wannabe מנותק ג'וניור
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    Will try to keep this therad updated as much as possible. Remember that if the need is low on your class you can still apply if you think you have what it takes (be sure to read "read this first" to make sure).

    Druid: Low
    Hunter: Low
    Mage: Low
    Paladin: Low
    Priest: Medium
    Rogue: Low
    Warrior: Low
    Warlock: Medium


    Low = Not looking for any atm but if there should be a great application who knows.
    Medium = Looking for one or two more, however not in dier need.
    High = In dier need of one, two or more.

  3. #143
    hthtshststh hthtshststh מנותק ג'וניור
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    מה הולך פה אלי איזה מסריח..........................................................

  4. #144
    sp0n sp0n מנותק ג'וניור
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    bney zonot ani gam wanna gt in ];;;;;;;;;;;;;

  5. #145
    hthtshststh hthtshststh מנותק ג'וניור
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    כדגכדגכדגכדגככושילישאמשלכםזונהמהזהאפליותחאלסירוסים םםםכלאחדפהתופסגובהזוונת

  6. #146
    god wannabe god wannabe מנותק ג'וניור
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    ציטוט במקור פורסם על ידי sp0n
    http://media.nihilum.co.uk/phase2cthun.jpg
    btw ;s nihilum aele totahim taamin li
    ma em mesahkim ota blur chat :<

  7. #147
    hthtshststh hthtshststh מנותק ג'וניור
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    יאללהבבאהJעודאחדיאלדכפותהומומקבלבטחתמקיפודיםלךלפינ� �שלךמהתהמשחקאותהיושונאילדיםכאלהכושילשיאחותך שגדגדשגשדג

  8. #148
    sp0n sp0n מנותק ג'וניור
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    circa mi ata ? ;s lo makir otha lo shamti aleha af paam?
    eize clan ata?

  9. #149
    god wannabe god wannabe מנותק ג'וניור
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    Here's a chart that hopefully helps you decide what off-hander you should use. When selecting what weapon you should use in your off-hand there's three things you should consider:

    * Your off-handers DPS (Only does 50% dmg or 75% with Dual Wield Specialization)
    * Your off-handers speed (the faster the better)
    * Your off-handers stats. Go for something that also adds damage to your main-hand.

    Your off-hand weapon only adds to your 'white' damage, so it doesn't influence any of your skills. Having a faster off-hander allows your Poison to Proc more often, so high speed weapons are prefered.

    Code:
    Proc % Weapon Speed

    1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9

    20% 20.0 18.6 17.3 16.3 15.3 14.4 13.7 13.0 12.4 11.8 11.3 10.8 10.4 10.0 9.6 9.3 9.0

    21% 21.0 19.5 18.2 17.1 16.1 15.2 14.4 13.7 13.0 12.4 11.9 11.4 10.9 10.5 10.1 9.8 9.4

    22% 22.0 20.4 19.1 17.9 16.8 15.9 15.1 14.3 13.6 13.0 12.4 11.9 11.4 11.0 10.6 10.2 9.9

    23% 23.0 21.4 19.9 18.7 17.6 16.6 15.7 15.0 14.2 13.6 13.0 12.5 12.0 11.5 11.1 10.7 10.3

    24% 24.0 22.3 20.8 19.5 18.4 17.3 16.4 15.6 14.9 14.2 13.6 13.0 12.5 12.0 11.6 11.1 10.8

    25% 25.0 23.2 21.7 20.3 19.1 18.1 17.1 16.3 15.5 14.8 14.1 13.5 13.0 12.5 12.0 11.6 11.2

    26% 26.0 24.1 22.5 21.1 19.9 18.8 17.8 16.9 16.1 15.4 14.7 14.1 13.5 13.0 12.5 12.1 11.7

    27% 27.0 25.1 23.4 21.9 20.6 19.5 18.5 17.6 16.7 16.0 15.3 14.6 14.0 13.5 13.0 12.5 12.1

    28% 28.0 26.0 24.3 22.8 21.4 20.2 19.2 18.2 17.3 16.5 15.8 15.2 14.6 14.0 13.5 13.0 12.6

    29% 29.0 26.9 25.1 23.6 22.2 20.9 19.8 18.9 18.0 17.1 16.4 15.7 15.1 14.5 14.0 13.5 13.0

    30% 30.0 27.9 26.0 24.4 22.9 21.7 20.5 19.5 18.6 17.7 17.0 16.3 15.6 15.0 14.4 13.9 13.4

    31% 31.0 28.8 26.9 25.2 23.7 22.4 21.2 20.2 19.2 18.3 17.5 16.8 16.1 15.5 14.9 14.4 13.9

    32% 32.0 29.7 27.7 26.0 24.5 23.1 21.9 20.8 19.8 18.9 18.1 17.3 16.6 16.0 15.4 14.9 14.3

    33% 33.0 30.6 28.6 26.8 25.2 23.8 22.6 21.5 20.4 19.5 18.7 17.9 17.2 16.5 15.9 15.3 14.8

    34% 34.0 31.6 29.5 27.6 26.0 24.6 23.3 22.1 21.0 20.1 19.2 18.4 17.7 17.0 16.4 15.8 15.2

    35% 35.0 32.5 30.3 28.4 26.8 25.3 23.9 22.8 21.7 20.7 19.8 19.0 18.2 17.5 16.9 16.3 15.7


    To illustrate the chart I have used myself as an example and highlighted the Poison DPS for the two weapons in question. I'm not Dual Wield Specced, so my off-hand weapon only does 50% white DPS. I got 3 points in Improved Instant Poisen, so I got 26% chance of applying poison.
    I got the choice of using Bonescraper (40.7/2=20.4 DPS - Speed 1.4) or The Lobotomizer (47.2/2=23.6 DPS - 1.8 Speed).

    Bonescraper does 24.1 Poison DPS + 20.4 white DPS = 44.5 and The Lobotomizer does 18.8 Poison DPS + 23.6 white DPS = 42.4 DPS. So, if you count Poisen Damage my trusty old Bonescraper outdamages the The Lobotomizer.

    Recommended off-handers:
    Alcor's Sunrazor speed 1.3 45.4DPS http://www.thottbot.com/?i=25618
    Bonescraper speed 1.4 40.7DPS http://www.thottbot.com/?i=24339
    Distracting Dagger speed 1.3 40.8DPS http://www.thottbot.com/?i=35748
    Scarlet Kris speed 1.5 41.3DPS http://www.thottbot.com/?i=35987
    Core Hound Tooth speed speed 1.6 51.2DPS http://www.thottbot.com/?i=37469
    Black Amnesty speed 1.6 47.8DPS http://www.thottbot.com/?i=40775

    EDIT: Expanded the table to include up to 2.9 speed weapons. You can post and link this all you want ofc Smile

  10. #150
    hthtshststh hthtshststh מנותק ג'וניור
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    תנסו לפענח מה רשום KK?

  11. #151
    sp0n sp0n מנותק ג'וניור
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    like wtf;s

  12. #152
    hthtshststh hthtshststh מנותק ג'וניור
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    ציטוט במקור פורסם על ידי sp0n
    circa mi ata ? ;s lo makir otha lo shamti aleha af paam?
    eize clan ata?
    אני זה אני ואתה זה אתה.
    אז מי אתה?

  13. #153
    god wannabe god wannabe מנותק ג'וניור
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    ine igor , bahita you can't keep aggro

    a) Let the tank pull! Then he will be first on all the mobs' hatelists, and his taunts will always return aggro to him.

    b) Given that targets at range will only draw aggro when they have more than 130% of the mob's target's current threat, it's important for a tank to keep the mobs well away from the casters. If a healer does draw aggro and you taunt it off him, make sure you also move it away.

    c) Heroic Strike should not be used as a primary threat ability. Suppose you are tanking a level 62 mob. Let's give him 8,000 ac raw, and even assume he has 5 sunders stacked, for 5750 final ac, so he will take 48.89% of damage. A 15% crit rate is balanced by the 10% penalty to damage in defensive stance, and a 10% chance of a glancing blow chance for 50% damage. Then you can expect the 138 damage from Heroic Strike to contribute 67.5 damage on average, for a total of 212 unmodified threat. This is still only 82% of the threat a sunder would give. Even with a 1.3 speed weapon, you will still do 94% the threat of sunder per time interval.

    Best practice is to spam sunder, and use HS in between to soak up excess rage.

    d) Revenge ftw. You can expect to do about 345 unmodified threat with Revenge, including damage, against the mob in the example above, which is exceptional for the low rage cost, even throwing in 10 for a shield block. However, there is a rage cost of shield block, in that you will block more attacks, so take less damage, so gain less rage from damage. Two blocks for 180 damage and you can say goodbye to another 4 rage.

    e) Demo Shout ftl. Demoralising shout does one sixth the threat of a sunder. Even spammed in defensive stance with defiance, you're doing no more threat than 42dps on each mob. Besides picking up whelps in Onyxia and tanking panthers in the Panther boss encounter in ZG, i can't see a compelling reason to use this.

    f) Shield Slam ftl. Given the 6 second cooldown, there is no improvement in threat per second by using shield slam. With shield slam: 3 sunders and 1 shield slam every 6 seconds. About 212 threat per second, unmodified. With the 30 rage from the shield slam you can cast 1 sunder and about 1.2 heroic strikes, assuming you have the talents (which you would with any shield slam build), and are losing 3 rage per Heroic Strike from lost white damage rage (i.e. assuming 90 modified damage per hit). The 4 sunders and 1.2 heroic strikes every 6 seconds gives about 215 threat per second.

    The only improvement is if you are spamming both sunder and HS, and want even more threat. Suppose we have a 2.0 speed weapon, HS spam and sunder spam. That's about 280 unmodified tps. Changing one sunder for a shield slam gives us 318 unmodified. However, the same effect would be achieved by changing to a 1.4 speed weapon and casting HS more often. And these values aren't taking into account autoattack damage, which makes the margins comparatively smaller.

    g) There's no amazing super secret randomised blizzard aggro algorithm. The concepts are simple and the values can be fitted with nice numbers. Even formulas for threat-reducing knockbacks can conceivably be worked out, if threat values are carefully monitored.

  14. #154
    sp0n sp0n מנותק ג'וניור
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    ציטוט במקור פורסם על ידי Circ/\tive
    יאללהבבאהJעוד אחד יאלד כפות הומו מקבל בטחת מקיפודים לך לפינה שלך מהתה משחק אותה יו שונא ילדים כאלה כושילשיאחותך שגדגדשגשדג
    bema zahita ? lie time ban me evo server kshe ani sham
    o/\

  15. #155
    god wannabe god wannabe מנותק ג'וניור
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    Warrior vs…
    Druids
    A battle with a Druid can be one of the most entertaining and annoying battles of all. By use of a Druids shapeshifting they can constantly change how they are engaged – you can start off fighting an almost-priest who becomes an almost-warrior and then an almost-rogue. And then start all over again. Engaging first is often a great advantage for a Warrior in almost every battle because of the bonus rage, but often particularly useful against Druids. If you engage first, throw in a Hamstring to slow them down, but be aware that if they change form they lose that effect. If they engage first, chances are your going to be rooted at a distance where you can not be a viable threat. The Rank 2 Warrior PvP trinket or a Free Action Potion from Alchemy comes in use here, or even better yet, use of both (Free Action Potion to make yourself immune, PvP Trinket to drop the root).

    Once you enter melee range with a druid, especially if under the influence of a Free Action Potion (FAP), chances are they will enter their bear form and melee. As you get them to half health or near it, most players will switch to their base Druid (healing form). Watch for a healing spell to start (their hands will glow green), and then hit them with a Pummel or a Shield Bash to interrupt and silence them. If you have Mortal Strike from the Arms talent tree, the free damage and healing debuff can be particularly useful.

    Hunters
    As a melee class, you’re not going to harbor any love for Hunters, a class specializing in holding their opponents at range where their powerful ranged ability (and pets) can quickly dig into your armor. Until you get Intercept at 30, chances are your not going to stand much of a chance against a Hunter at all, but after that make sure to close distances with Intercepts (at an angle is best due to most hunters laying traps). As soon as you get close, drop a Hamstring and a Rend on them and y in as much as you can. Hamstring will retard their movement, and the importance of Rend is not only a secondary source of minor damage, but it stops them from using Feign Death or Aspect of the Cheetah (Feign Death will often not work if a DoT is on, and they will receive a Dazed effect if Rend procs while in Aspect of the Cheetah).

    If the Hunter is specialized as a Beast-Master, its often important to try and land an Intimidating Shout on the Hunter when your close, causing the pet (and a massive source of his damage) to flee. Regardless of their spec, it’s a useful tactic, but due to timer often best saved for Beast-masters. If possible, always try to approach a Hunter from an angle, or if they seem to be trying to draw you somewhere avoid it – Freezing Traps can quickly ruin your day.

    If you’re an Engineer, another extra ability for closing distances is a Gnomish Net-gun or Goblin Rocket Helmet. An Alchemists Free Action Potion can really help against Hunters, as it stops their ability to control you generally. Be warned however: Free Action Potions do not stop Freezing Traps or Scattershot as those count as Confused effects, not stuns or slows. As a side-note for Engineers, for a cheap laugh you can mind control a Hunter with a Gnomish Mind Control Helmet and force him to kill his pet for you.

    Mages
    For many Warriors, usually one of their toughest opponents. A ranged attack class that can quickly drop off any slowing attempt, keep you locked or slowed down, and dish out massive damage. Most often when you charge a mage, he will even Ice Nova (root you) and Blink then follow with a Polymorph or just flat out Blink and Polymorph you. It’s often wise to hit Bloodrage as soon as you charge, or when you remove sheep, as the albeit minor DoT will remove Polymorph from you quickly. If they Blink again, be quick to Intercept and Pummel the mage, and remember, mages are at their weakest in escape right after a Blink. A hamstring will stop them from moving away at any real speed, and they can not Blink off the slow for another 15 seconds. If you can keep in melee range, they are a soft squishy target, but fall out of range and you will be the one dropping rapidly.

    If you’re an Engineer, another extra ability for closing distances is a Gnomish Net-gun or Goblin Rocket Helmet. An Alchemists Free Action Potion will stop slow or root effects by Mages, but not Polymorph.

    Paladin
    One of the most annoying classes to fight regardless of who you are, with their plate armor, self healing and various abilities to become invulnerable, they are pests to deal with. Against a Paladin is where you will very often find being an Arms Warrior useful; their Mortal Strike can really ruin a Paladins day by cutting down on their healing potential. If a Paladin is healing out of an invulnerability shield, pummel or shield bash him. Maintain a Rend for the extra added damage, and don’t be afraid to Disarm them to drop their damage even lower then normal. If the Paladin shields while fighting you, be aware its time not damage based like a Priests, so step back and Bandage. If you break attack and can charge again when it drops, all the better.

    Priest
    Mages and Priests (Shadow in particular) are often considered to be the very best classes overall in PvP. Beyond Shadow Priests, you will often be able to chew through them with little personal worry, just taking a bit of time. Once again being an Arms warrior is useful (See why they are the usual PvP class?) with Mortal Strike dramatically cutting down on their self-healing potential. If you see their hands starting to glow, Pummel or Shield Bash them. In general, if someone is a Shadow Priest (best way to tell: large damage through Shadow Spells, they are in Shadow Form which makes them glow purple), your main problem will be when their hands glow purple, signifying a shadow spell and thus pain. If they are a Holy Priest, your main problem will be when their hands glow yellow, signifying a healing spell and thus prolonging the battle. Those are the best times to interrupt. Its best to stay in Berserker form, and whenever feared hit the Berserker Rage ability to cancel it.

    If you’re a Blacksmith, the Fear Immunity Trinket (Mithril Order) will be wonderfully useful, as will being Undead for Will of the Forsaken. PvP Trinket will also let you remove fear. As always, the Gnomish Net-gun is useful for holding the Priest down.

    Rogue
    If you’re an Arms warrior, this class is a joke. Anything else, watch out. Protection Warriors can last quite awhile but often lack the damage needed to drop a stun-lock rogue, and a Combat Rogue will disarm and if the warrior lacks an ability to stop that (Steel Weapon Chains, Stronghold Gauntlets, Death Grips), their damage is done. The way Fury pumps its DPS out works against them here usually, as despite the higher armor value, Rogues pump damage much, much faster, especially when stun locking and disarming their opponent. So this part of the guide will mostly apply to anything other then Arms. Free Action Potions (come up fairly often don’t they? Alchemy is a great bonus) will stop any stun locking potential by making you immune, and Disarm will drop off a good portion of the Rogues damage (especially if they are assassination – those two combinations will make an assassination rogue’s damage pitiful, the best way to tell is a dagger in main hand is assassination, sword or mace in main hand is combat). Keep a Rend on them (blocks Stealth and Disarm), and keeping a Hamstring on them to control movement also often helps. If a Rogue vanishes, hit Piercing Howl or Demoralizing Shout, depending on what ability you have ready. AoE Effects (regardless if they cause damage or not) will cancel stealth, and let you see the Rogue once more, if he’s trying to flee the advantage of Piercing Howl is it slows him again, but even without you can still Intercept or chase till combat drops off and Charge. If your in a really desperation situation, remember your Retaliation ability (30 minute cooldown, shared with Shield Wall, so be wary) – every single rapid hit the Rogue lays on you will be returned as a very hard hit.

    As a final note to touch on so our Arms warriors are not left out, the reason this fight is such a joke for you is Improved Overpower. You get a +50% critical strike bonus when you use it, the average Warrior at level 60 has a base crit value of roughly 25% lets say, so 75% chance to land a critical hit. As a two-handed wielder, that can mean 1000+ damage potential, and Rogues like to dodge a lot (20% is rough base for a 60 rogue), and Overpower has a low cool down. You will literally eat Rogues.

    If you’re an Engineer, Alarm-o-Matics can help detect Rogues, Gnomish Net-Guns can stop them from running, and an Alchemist will as always find their Free Action Potions useful.

    Shamans
    The “Jack-of-all-Trades” of the game, and one of the more annoying battles. They have mail and can use a shield, so they aren’t exactly soft, and in addition they also can heal fairly efficiently, and with their weapon enhancing, spells (mostly instant cast as likely to be in melee range) they can dish out decent damage. If a Shaman lays down a totem, if you’re a single handed or dual wielding Warrior chances are you want to destroy it, with 2-handed weapons generally you attack too slow (but if its an Earthbind totem and you don’t have a Free Action Potion, it’s a good idea as it’s a snare). However be aware that as an Arms Warrior, Sweeping Strikes extends to the totems and will destroy them as well.

    Try to keep the Shaman Disarmed as it will eliminate any melee ability (Shamans can not dual-wield), Hamstring (keeping them in melee distance), and Mortal Strike (to slow their healing). If their hands glow green (healing), try to Pummel or Shield Bash them to stop the effect.

    If you’re an Engineer, a Gnomish Net-Gun should help hold them down, and as an Alchemist a Free Action Potion will stop their Earthbind from working.

    Warlock
    Warlock battles completely depend on their build, they can swing to either easy or hard to take down. When fighting a Warlock you’ll often find yourself being Seduced by his Succubus, and he will try to Fear you while your Berserker Rage is on cooldown. Regardless, try to start off the battle from melee range to hamper their effectiveness: that means charging and dropping in a Hamstring. Maintain Berserker Stance incase a Fear slips, and if you see their hands start to glow purple, Pummel or Shield Bash the Warlock to interrupt the spell. If you still get Feared, hit Berserker Rage and come back to melee range as quickly as possible (Intercept or just run). Be happy that their Seduce and Fear diminishing timers are linked, and that they are very squishy.

    As a side note it’s often important to fear their pet, especially if they have a Succubus. Land an Intimidating Shout on the Warlock while the Succubus out to make it flee and lay in while she cannot seduce.

    If you’re an Engineer, the Gnomish Net-Gun will hold him down for you. However if you’re a Blacksmith, the Fear Immunity Trinket from the Mithril Order will be incredibly useful, combine that with Undead races Will of the Forsaken and the PvP Trinket and Warlocks should not be a problem at all. A secondarily amusing note; is as an Engineer you can use a Gnomish Mind Control Helmet on the Warlock and force him to kill his pet for you.

    Another Warrior
    Fighting another Warrior is much in line with all the other battles. Keep them Hamstrung, and keep them Disarmed. The battle is yours if you can negate their damage while you quickly deal more.

    If you’re an Engineer, another useful gadget is the Gnomish Net-gun. Just lock them down, run back to break combat, then Charge.

  16. #156
    god wannabe god wannabe מנותק ג'וניור
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    ציטוט במקור פורסם על ידי Circ/\tive
    יאללהבבאהJעודאחדיאלדכפותהומומקבלבטחתמקיפודיםלךלפינ� �שלךמהתהמשחקאותהיושונאילדיםכאלהכושילשיאחותך שגדגדשגשדג
    <3

  17. #157
    sp0n sp0n מנותק ג'וניור
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    phhh ata teach me pvp ;//// ani wrote that guide

  18. #158
    god wannabe god wannabe מנותק ג'וניור
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    Skills by total hate generated on a single target (50% mob dmg reduction):
    1. Shield Slam - 1950 total hate.
    2. Revenge - 1370 total hate.
    3. Sunder Armor - 1050 total hate.
    4. Shield Bash - 930 total hate.
    5. Heroic Strike - 890 total hate.
    6. Cleave - 490 total hate.
    7. Thunder Clap -340 total hate.
    8. Bloodrage - 335 total hate.
    9. Demoralizing Shout - 175 total hate.

    Skills by hate/rage efficiency on a single target (50% mob dmg reduction):
    1. Revenge - 273 hate per rage.
    2. Shield Bash - 93 hate per rage.
    3. Sunder Armor - 70(8Cool hate per rage.
    4. Shield slam- 65 hate per rage.
    5. Heroic Strike (fast weapon) - 59(49) hate per rage.
    6. Cleave (fast weapon) - 21(27) hate per rage.
    7. Demoralizing shout - 18 hate per rage.
    8. Thunder Clap - 17 hate per rage.

  19. #159
    sp0n sp0n מנותק ג'וניור
    תאריך הצטרפות
    21/07/05
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    275
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    shield slam ze end talent shle prot tree stam gay

  20. #160
    god wannabe god wannabe מנותק ג'וניור
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    21/12/04
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    ntro and general information:
    Hello all =)

    The Hunter Item Comparison Spreadsheet (HICS) is done!

    Link:
    http://www.talnivarr.com/Lactose/HICS.xls
    Picture:
    http://img301.imageshack.us/img301/6551/hics1ff.jpg

    I have completed a spreadsheet to compare items / weapons for hunters in terms of damage in a PvE (raid) setting, while using the Aimed + Multi cycle. It also shows the cycle using Arcane Shot, and shows the needed amount of armor mitigation the mob needs for Arcane to surpass Aimed. Basically everything you want to know when selecting gear for a PvE (raid) encounter, no? Smile

    To view this file you need Microsoft Excel, or a similar program (for example Star Office).

    Note: Due to not knowing how to calculate crit% based on agility for levels lower than 60, this will only be correct for level 60s.

    What it takes into consideration:
    Agility from items
    Ranged Attack Power
    Crit%
    Multi Shot bonus (new rank in AQ after all, or if you want to use lower ranks)
    Aimed Shot bonus (if you want to use lower ranks)
    Arcane Shot bonus (same as above, or if you have +spell damage)
    Ranged weapon damage
    Ranged weapon speed
    Points in the following talents: Ranged Weapon Specialization, Mortal Shots, Lightning Reflexes, Barrage and Improved Aspect of the Hawk.
    Giantstalker 8/8 bonus
    Quiver speed
    Ammo DPS

    Note: Removed agility from current stats. It wasn't really needed, and I got a couple of confused Survival hunters asking about it. Some never seemed to get it *cough* Zamien *cough*, so I removed it for the sake of humanity. If I decide to add raid buffs, I'll re-implement current agility as well.

    How it works:
    Input your RAP, crit%, weapon stats, quiver, Ammo DPS, scope, how much damage with your Aimed/Multi/Arcane skills, talent points and a yes/no on Giantstalker 8/8.
    Then input stats on your current item(s), then the same with the new item(s).

    Example:
    You want to see if your damage output is higher with 2x Dawn's Edge or 1x Barbarous Blade.

    In the 'Current item(s)' you input:
    Agility: 30 (0 + 30 from enchants)
    RAP: 0
    Crit%: 2

    In the 'New item(s)' you input:
    Agility: 15 (0 + 15 from enchants)
    RAP: 60
    Crit% 1

    Note: You can compare items (melee weapons, rings, necks, etc) or ranged weapons easily, but also a combination! Striker's Mark with Mark of Fordring vs Ashjre'thul with Prestor's Talisman of Connivery, Ancient Bone Bow vs Carapace Spine Crossbow. It's up to you.

    What you get from this:
    Current and new:
    Weapon speed
    Paperdoll DPS
    Auto Shot DPS with crits added (Paperdoll DPS with cris)
    Aimed + Multi cycle, with and without crits, with and without iAotH.
    Damage change per cycle, in both percent and pure damage
    Arcane + Multi cycle, with and without crits, with or without iAotH
    Damage change for this cycle as well
    The amount of armor a mob needs to have for the Arcane cycle to surpass the Aimed cycle in damage done.

    Outro:
    I will continue updating this if people are interested.

    Please, feel free to comment, come with suggestions, questions, corrections if anything seems wrong, etc. I can be reached either in this thread / on this forum, or in-game. Send a whisper to Lactose on Talnivarr server if you want to say hello =)
    (Horde only, I'm afraid Razz)

    Thanks for reading.

    To do
    Hit% (and thus weapon skill and mob level as well)
    Raid buffs
    Armor mitigation?
    Time before OOM? (requires mana + mana costs)
    +spell damage?

    Changelog:
    Update: HICS is complete, and is uploaded. Removed outdated picture.
    Update 08.02: Added more information regarding it, an example, and new picture. Also changed the formatting of the post.
    Update 08.02: New link + changed formula for auto shots.
    Update: 09.02: Made some changes to how it looks, removed 'Agility' from 'Current Stats', fixed GS bonus. Added version numbers (dates) to spreadsheet.
    Update: 10.02: Corrected Barrage talent. Now able to upload / update at any time =)

נושאים דומים

  1. tiko bo mirc
    על ידי 4EvEr בפורום Tactical Ops
    תגובות: 5
    הודעה אחרונה: 10/06/06, 22:47
  2. mirc
    על ידי Synthx בפורום Knight Online
    תגובות: 0
    הודעה אחרונה: 15/11/05, 18:39
  3. Mirc
    על ידי ^UareHistorY^ בפורום Tactical Ops
    תגובות: 2
    הודעה אחרונה: 02/10/05, 13:03
  4. prob with mIRC
    על ידי NapsteR בפורום TO תמיכה טכנית
    תגובות: 7
    הודעה אחרונה: 11/07/05, 12:12
  5. mIRC prob
    על ידי NapsteR בפורום TO תמיכה טכנית
    תגובות: 2
    הודעה אחרונה: 05/07/05, 22:46
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